![]() ![]() Even if you're in an undead campaign, very often you're going to attack the enemy either way or wouldn't even be a target. ![]() Too bad it's once per long rest though, but it's probably more balanced this way.Īmong the Dead is almost useless. Undying Patron doesn't offer much in the way of mechanics.ĭefy Death is the best feature we get and really flavourful. His Dark One's Blessing I reflavoured into Sadistic Glee, giving him temporary HP whenever he kills a hostile creature because it makes him pump adrenaline through his body. I have a Spell Sniper character who shoots Eldritch Blast bullets out of his Arcane Gun (Staff Arcane Focus). Most people will reflavour stuff to fit their character. So why do I say that mechanics matter then if I'm just here for the RP? They give the framework for a character. I love playing undead characters, and the Undying Patron is the best way for me to express myself. Way of the Long Death Monk laughs at our Defy Death feature. Grave Domain gets the same cantrip and makes it ten times better. Shadow Sorcerer is like an undead caster, just more fun. I almost exclusively play Warlock and Undying Patron is my favourite archetype. There's nothing wrong with wanting to have both for our characters. Most of them have useful in-game features as well. I would also point out that 5E borrowed a number of design features from 4E.Īll the Warlock Pacts (except the Hexblade) have excellent RP potential. Just a friendly counter point from another “old” player.Įverything Ghastly Orphans said goes for me as well I've been playing long enough to enjoy every edition of D&D, including the much-and-wrongly-maligned 4E. This is a very knowledgeable group of posters. I don’t like the Undying Patron but I also don’t like the Celestial Warlock (I think the Pact should always be a dark bargain.).įrom what I experienced in this forum, posters are big fans of the warlock class and have a good working knowledge of all aspects from Roleplaying, to creating flavorful backstories and, yes, even optimizing. Role play is really fundamental to the Warlock and all patrons. I don’t see why you come to that assumption just because many of us prefer the features of other Patrons (Fiend is my personal favorite). Your making an assumption that commenters, like myself, are not giving this Patron a fair shake because we are short-sighted munchkin wargammers obsessed with “winning” 5e and unconcerned with RP. I am also an old player from the 2nd edition era. I do admit, some things are lacklustre, especially the extra spells (raise undead should be on there), and not actually stopping aging. That thing some of you seem to forget with a munchkin wargamer attitude. Some are good long-term thoughts, while others seem geared towards short-sighted thinking about fights and powers. The Undying Patron is great and I fell in love with it. You'd know this is you've played a long time and played the many other RPG systems and genres out there, than simply D&D. Which, is where you should discuss it all beforehand with them and make the most out of your choices and change what both of you agree on (if applicable). The patron is what you and the GM make of it. I do admit, some things are lacklustre, especially the extra spells (raise undead should be on there), and not actually stopping aging, but overall, I'm loving exploring it. ![]() (I'm going for a neutral-positive based Undead, not pure negative evil.), and the abilities are great for things outside of combat. I picked the Patron because of the RP potential for it. See, I'm old and have been playing D&D for decades, so I'm totally over min/max mechanics. Monstrous Compendium Vol 3: Minecraft Creatures ![]()
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